Classic 10-pin bowling reimagined on a neon Vegas lane. Aim with precision, add spin, control your power — roll the perfect 300!
Drag the AIM slider left or right to position your ball on the lane. Aim at the pocket (between pins 1 and 3 for right-handers, 1 and 2 for left-handers) for the best strike chance. Watch the dotted trajectory preview on the lane.
The SPIN slider controls how the ball curves as it travels down the lane. Center = straight ball. Drag left for a left hook, right for a right hook. Spin is your secret weapon — use it to get around remaining pins on your second ball.
The POWER slider controls how fast the ball rolls. More power = faster ball = more pin action and better carry through the pocket. Lower power can help with spare shooting on tricky splits.
Hit the glowing ROLL button to send your ball down the lane. Watch it curve under spin, crash into the pins, and set off a chain reaction! The ball will deflect off pins, so a well-placed shot can knock all 12 through pin-to-pin collisions.
A full game is 10 frames. Each frame you get up to 2 balls (unless you get a Strike!). A Strike earns bonus points. A Spare (knocking all remaining pins on your 2nd ball) also earns a bonus. The 10th frame can give you up to 3 balls if you roll a Strike or Spare.
Knock all 12 pins on your first ball. Scores a bonus — maximum 30 points for that frame! Three consecutive strikes in a row is a "Turkey". A perfect game of all strikes scores 300 — the holy grail of bowling!
Knock all remaining pins on your second ball. Earns a bonus based on your next ball. Spares are crucial — missing a spare is the difference between a 180 and a 220 game. Always aim for the spare!
The ball falls into the gutter (the channel on either side of the lane) without hitting any pins. Scores zero for that ball. Avoid at all costs! The gutter warning appears on screen when you're aimed too far to either side.
The scoreboard at the bottom shows all 10 frames. Each frame shows the result of each ball (X for strike, / for spare, — for gutter, or the number of pins knocked). Cumulative score builds across frames.